Stephanie Carmichael started writing online when she entered college in 2007 and hasn’t stopped since. While studying English literature, she blogged and contributed to smaller websites to build her portfolio, starting with the Girls Entertainment Network, a women-owned pop culture site where she reviewed comic books.

In 2009, she attended San Diego Comic-Con, the world’s biggest entertainment convention, and got her first taste of covering live press events. From there, she turned passion into profession, redirecting her focus toward freelance games journalism. She wrote and copy edited articles for digital and print publications such as GamesBeat, Fast Company, Kill Screen, and The Mary Sue.

In 2014, Stephanie entered the gamification space, joining ed-tech startup Classcraft, an education startup that uses the cultural relevance of games to create playful and collaborative learning experiences. As Head of Content, she oversaw all copy and content across the company. She served as a UX writer, content marketer, community and social media manager, global copy editor, manager, and all-around copywriter. As a member of the executive leadership team, she shaped company values, mission, and vision; established brand voice and tone; developed and ensured consistency with brand style; and attended industry events such as ISTE, Games for Change, and ED Games Expo. Later, as Head of Storytelling, she directed a fantasy IP for K-12 schools through the creation of stories, illustration, and animation. (Listen to Stephanie talk about Story Mode on OnEducation Podcast.)

Stephanie’s love of pop culture knows no bounds. She’s reviewed novels for Kirkus Indie, acted as community manager for the successfully funded Kickstarter zombie card game “Z.”, and even created her own video game zine for fun. Her print work is credited in Bitch Magazine, the academic collection Riddle Me This, Batman!: Essays on the Universe of the Dark KnightKill Screen Magazine, and Hyper Magazine. She won multiple Story of the Week and Editor’s Pick awards at GamesBeat and has provided edits on both fiction and nonfiction manuscripts, including In Real Life by Lawrence Tabak and Project Superhero by E. Paul Zehr.

Stephanie graduated summa cum laude from the University of Pittsburgh. Her writing appeared in the campus literary magazine Backroads, and she presented an academic paper on spy fiction at the university’s undergraduate conference.

At the moment, she lives with her husband, son, two cats, and dog in Pittsburgh, Pennsylvania, and is an aspiring children’s fantasy author.